So it is important enscape support all the feature of substance. However if use in 3D studio and and rendering is done by another software the material are fare more advance. Substance has many advance features that cannot be exported into enscape or lumuion. If you are a pro in substance painter you would know lumuion is limited in using substances. Maybe we can hope for something at Autodesk University next week? Here is my first few tests in working on some wood patterns. Was hoping for something at Adobe Max, but no announcements. I've pushed the Allegorithmic guys on when we will get something more robust like a Substance plugin, but they won't divulge anything. The speed in which you can generate different versions of the same material is a big advantage over using something like Photoshop. So, it takes a lot of busy work if you are tweaking a material to re-export it every time. I'm don't think you would really call this "support" for Substance - it's merely using Substance to export back out bitmaps to put in the Revit material appearance template for "Base Material - Opaque" slots.
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